﻿
public partial class Config
{
    /// <summary>
    /// 资源读取路径配置
    /// </summary>
    public class Asset
    {
        public static readonly string GameRootPath = "Assets";

        private static readonly string RepositoryPath = GameRootPath + "/Repository";

        public static string GetRepositoryPath => RepositoryPath;

        public static string GetFontAsset(string assetName)
        {
            return string.Empty;
        }

    }
}
